package com.aridia.jumpgun;

import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.opengl.texture.region.TextureRegion;
import android.content.Context;

public class Button extends Sprite 
{
	protected Context AppContext;
	
	public Button(float pX, float pY, TextureRegion pTextureRegion, Context context) 
	{
		super(pX, pY, pTextureRegion);	
		
		this.AppContext = context;
	}	
}
